A B O U T  M E
Experienced Creative Director and Game Developer with expertise in leading high-profile studios for top-tier companies ensuring ideas transform into unforgettable gaming experiences. Designing, coding, and developing since age 12, I offer a rich 20-year journey in all areas of development. Now, as a skilled Creative Director with more than 10+ years of industry experience in Class II, Class III, and Mobile Games by producing top-notch design quality and production of premium gaming products. My award-winning credentials in leadership, game development, coding, and design have set a remarkable reputation by implementing cutting-edge technology in the gaming industry, publishing, and consulting. Over the last decade, I successfully led teams and contributed to the creation of 112 titles, turning challenges into opportunities for innovation, multitasking without sacrificing quality, and consistently delivering projects that surpass expectations.
Offering keen direction and visual style in gaming products including, game development and design, storyboards, concept art, illustration, animation, special effects, graphic design, sound design, user experience, process flows, marketing material, and technical writing. Encompassing my creative experience and contributions support strong studio management, project organization, project management, training, workflow solutions, software innovation, and the ability to follow through with quality projects from inception to completion at a fast pace. 
A U T O B I O G R A P H Y
The nature of success requires ambition, a hard work ethic, inspiration, and motivation. I have had many wonderful opportunities to work for and alongside amazing individuals and companies that have groomed me for a future of success. Having completed my bachelor’s degree and gaining work experience in media arts and science career, I have always envisaged myself working with the latest technology and media arts right from childhood. From an early age, I have always been an abstract thinker. This ability often lends itself to an artistic approach to the situations throughout my everyday life. My family was able to recognize this in me and persistently encourage it. 
My interest in art, technology, coding, and design stems from a long history of art and computer experience.  My artistic background began at the age of 8, at The Children’s Creative Art Center, completing courses in basic art, watercolor painting, and cartoon drawing. From elementary through high school, whenever projects were assigned, I would always complete more than the assignment requirements, turning in elaborate artwork, posters, displays, dioramas, etc. In addition to my fine art experience, my interest in computer design grew exponentially while attending a regional occupation program in Computer Science and Graphic Design in conjunction with my high school classes.  At the age of 10, I started to explore many different aspects of developing, coding, and graphic design.  By the time I was 12, I was developing rudimentary PC games and working freelance as a web developer and graphic artist. Possessing an exciting 20-year-long journey in development, coding, and design, is without a doubt my hobby, my passion, my everything! Now, as a skilled Creative Director with more than 10+ years of industry experience in Class II, Class III, and Mobile Games by producing top-notch design quality and production of premium gaming products. 
In addition to my gaming knowledge, also have extensive experience in creating and designing effective marketing material, helping with branding companies, websites, advertising campaigns, business cards, brochures, and other collateral materials. Meeting with customers to determine needs and offering web development and applications per specifications. These projects may involve the skills of the graphic designer and Web content specialist to develop the site concept, interface design, SQL Database development/transactions, and architecture of the website. I also complete interface implementation and ongoing maintenance of the built applications. In addition, I was a lead developer for the architectural development and structural design for a custom online library database programmed to develop an extensive resource catalog for General Electric.
I previously worked at the University of California, San Francisco on a basic neuroscience research program led by Laurence Tecott, MD, Ph.D. examining the Molecular Genetic Analysis of Behavioral Traits. The research approach combines molecular genetic technologies in mice (the mammalian species of choice for gene manipulation) It collects "mouse lifestyle" data; i.e. continuous high-resolution monitoring of the diverse behaviors that mice express in their home cages. These data (600,00 data points per mouse, per day) are then subjected to the first ever bioinformatics-based approach that reveals fundamental building blocks of behavioral regulation and their coordinated regulation. Our analyses result in the discovery of "behavioral fingerprints" reflecting the influences of genes, drugs, and environment on brain function. For example, we've detected behavioral fingerprints of treatment with Prozac, cocaine, diet drugs, changes in dietary fat, and the long-term impact of abnormal pup rearing by negligent mutant mouse moms.
My interest in the social and psychological effects of the media was ignited during my undergraduate study. I have collaborated, participated, and developed many projects that have incorporated these two subjects. This ultimately further exposed me to other parts of the exploration of the mind and consciousness. I am in the process of writing my psychology book focusing on interpersonal communication with intense areas of focus such as Communication, Support, Depression, Motivation, Body Language, Relationship Pressure, Stop Being the Caregiver, When Parents Don’t Approve, Grow from Past Relationships, Traditional Values, Strange Phenomena of the Mind and The Nine Types of Intelligence.
It is vital to stand out from the crowd and make my mark. The continuation of my studies is necessary so I can continue to be unique, desired, and requested. As I continue my studies, I will cohesively interlace digital art with psychology and processes of the mind. I will use the past to enhance my work of today. The changing society will introduce me to new methods and procedures. In a complex society, my work will need to stand apart from the rest and be sought out by consumers. Technology is an ever-growing field. Every day there are advancements in computer hardware and software, computer gaming and video as well as breakthroughs in scientific research. I strive to develop my knowledge and studies to include a broad spectrum of science and design to be competitive in today’s market.
F A M I L Y  H I S T O R Y
I am very fortunate to be raised in a loving and supportive family. My parents have been married for over thirty years, meeting when they were only 14 years old and both sets of grandparents have celebrated their fiftieth wedding anniversaries. Their commitment to each other is unsurpassed! All of them have played such an important role in my life, however, my maternal grandma, Viive, is at the top of the list. Her story began in 1944 but has never been forgotten. By sharing her experience, she continues to influence my life.
My grandma, born in Tallinn, Estonia, fled the Russian attack during WWII. Viive, age nine, Ilvi, her four-year-old sister, and mother, Zoja, escaped on foot from the Russian occupation of their country. Their family, broken apart, was forced to leave Karl behind, a devoted husband and father. He was committed to protecting Estonia, by fighting alongside Hitler’s German Army. My grandma Viive, Aunt Ilvi, and their mother, known as Ema in Estonian, landed in Germany and were forced to live in Displaced Persons Camps for seven years. Unsure of their future, they boarded a ship and sailed to the United States of America. The three girls, along with other Estonians, had no choice but to begin a new life far different than they had ever known. All three of the Baltic countries, Estonia, Latvia, and Lithuania, lost their freedom and were annexed into the Eastern Block of the Soviet Socialist Republic (U.S.S.R.). The people who remained suffered mass repression under Stalin’s Soviet rule. As a result, tens of thousands of Estonians experienced deportation or death. The ones able to escape, like my grandma, were unable to return, or they would be killed as well.
As immigrants arrive in the United States, host families sponsor them. The McAfees, a wealthy New York family was their sponsor. My great-grandmother, Ema, cleaned houses and prepared meals in exchange for room and board. The McAfees enrolled my grandma in public school. The language barrier and the little schooling received in the Displaced Persons camps caused her academic success to become a challenging struggle. However, my grandma persevered, prevailed, and continued her studies, graduating high school with honors. Later she met my grandfather, Alan, born and raised in Bronx, New York. Their family ties were so strong that my great-grandmother, Ema, who never remarried, continued to live with her daughter and her family (my mom) in New York. She even moved to Reno, Nevada, with them in 1977, and lived the remainder of her life there, until she died in 1993; she was 83.
The tragic result of WWII and Russian occupation, forced Estonians, including her father, to live in a communistic society. Estonia, which had endured foreign occupation for centuries, joined its fellow Baltic Republics of Latvia and Lithuania in a nonviolent movement that enabled them to become independent from the Soviet Union in 1991. My grandma was able to reconnect with my great-grandfather Karl who had been forced to remain in Estonia under communist rule. After reuniting, Karl shared that he had remarried, had children, and tried to continue his life the best he could under severe circumstances. This is truly a blessing as now we have continued to grow our Estonian family lineage with whom we stay in contact regularly. I have been able to travel to Estonia three times to visit family, make friends, and build everlasting memories. I plan to apply for dual citizenship and continue visiting what feels like, home.
Years ago, when I first heard the story of my grandmother Viive’s journey, I was amazed. She possessed incredible strength and courage to endure such an event. Nothing in my life can even come close to the memories still vivid in her mind. To this day, the feeling still comes back to her, as she spots a safe place to hide even as small as a bush on the side of the road. Her memories of running and hiding from the Russians will remain inside her forever. I use her experience and will to survive to make me a stronger person. She has inspired me to become a fighter and never quit. Her support gives me the strength to overcome the obstacles in my life.
My grandma’s experiences have taught me to be humble and thankful. I work hard and possess determination and commitment. I appreciate what has been given to me, and am generous and compassionate to others. I truly feel sorry for all the pain my grandmother felt leaving her country and the sadness of knowing her father was left behind. So, I decided to switch a negative into a positive and change sympathy into praise. I am so thankful she shared her life story with me because it changed my life. I cannot predict the future, nor do I know what obstacles may arise. However, regardless of my struggles, my grandma’s story always reminds me of the strength I need to possess.
R E S E A R C H
MOLECULAR GENETIC ANALYSIS OF BEHAVIORAL TRAITS
(2014)
I worked at the University of California, San Francisco on a basic neuroscience research program led by Laurence Tecott, MD, Ph.D. examining the Molecular Genetic Analysis of Behavioral Traits. The research approach combines molecular genetic technologies in mice (the mammalian species of choice for gene manipulation) It collects "mouse lifestyle" data; i.e. continuous high-resolution monitoring of the diverse behaviors that mice express in their home cages. These data (600,00 data points per mouse, per day) are then subjected to the first ever bioinformatics-based approach that reveals fundamental building blocks of behavioral regulation and their coordinated regulation. Our analyses result in the discovery of "behavioral fingerprints" reflecting the influences of genes, drugs, and environment on brain function. For example, we've detected behavioral fingerprints of treatment with Prozac, cocaine, diet drugs, changes in dietary fat, and the long-term impact of abnormal pup rearing by negligent mutant mouse moms.
We examine the contributions of individual genes to the genetic determination of complex behavioral traits. Because brain serotonin pathways regulate many mammalian physiological and behavioral phenomena, our primary focus is on gene products that contribute to this signaling system. To shed light on the mechanisms through which serotonin regulates neurobehavioral processes such as anxiety/fear responses, ingestive behavior, and reward, we use molecular genetic procedures to generate lines of mice with null mutations (constitutive, region-specific, and inducible) of serotonin receptor genes. Detailed behavioral analyses of the impact of these mutations are pursued, revealing abnormalities that provide a focus for multidisciplinary studies of the neural mechanisms underlying the regulation of complex behaviors.

Given the widespread use of serotonergic drugs such as Prozac for the treatment of conditions such as anxiety and depression, we have an interest in examining the serotonergic regulation of such processes. Mice bearing a null mutation of the 5-HT1A receptor represent a useful model for this work. These "hyper serotonergic" animals lack the predominant inhibitory autoreceptor of serotonergic neurons, resulting in elevated extracellular serotonin levels. Animals lacking 5-HT1A receptors display enhanced anxiety-like responses in a variety of behavioral assays and robust antidepressant-like responses in an animal model of depression. We are examining neural mechanisms through which serotonin system hyperactivity produces these abnormalities of behavior.
We are also interested in the serotonergic regulation of ingestive behavior. We have observed an eating disorder in animals bearing null mutations of the serotonin 5-HT2C receptor subtype. These animals overeat and develop a late onset ("middle-aged" obesity) syndrome associated with physiological changes characteristic of human obesities. To examine the neural basis of this disorder, we are developing sophisticated ethologically-based behavioral assays to dissect the neuropsychological processes that govern ingestive behavior in mice. Such studies are performed in conjunction with neuroanatomical, genetic, and pharmacological approaches to examine neural mechanisms through which 5-HT2C receptors regulate feeding.

In addition to their role in the regulation of food ingestion, increasing attention is being paid to the influences of brain serotonin systems on the ingestion of abused drugs. The rewarding properties of abused drugs and natural reinforcers appear to share common neural pathways that are regulated by serotonin. In accord with this, we have uncovered abnormal responses of 5-HT2C and 5-HT6 receptor mutant mice to drugs such as psychostimulants and alcohol. These responses provide a focus for our efforts to examine neural mechanisms through which serotonin systems influence brain reward pathways.
CLOUD COMPUTING
(2012)
Cloud Computing is just one of the major advances in information technology. Cloud computing is an online storage medium as well as online software hosting based on the Internet. Such as a flash drive can be considered a cloud drive. This provides the capability to save and store all your files on the Internet. Previously, individuals or organizations would store and run applications from programs stored on their physical computer or server, the cloud not only allows you to access all of your files from any location or off of any device, but it also allows you to have less storage capacity on your hard drive. There are many well-known cloud drives such as Google Drive, Amazon, DropBox, Apple, Adobe Suite, Office360 (Class Discussion, Ekedahl), and many others as well as more entering the online Cloud Computing market rapidly to compete with this new market and business strategy. Information Technology is creating opportunities to maintain a competitive position in the marketplace by allowing the user or individual to access their information more conveniently which helps the workforce to be more mobile, efficient, and collaborative. This helps organizations to become more productive and will also help save on costs, improve revenue, and offer more beneficial advantages. I foresee Cloud Computing as the next big thing for individual users, small businesses, and large corporations.
FlexibilityDisaster   |   Recovery/Security   |   Accessibility   |   Collaboration
Cloud computing offers a significant amount of flexibility due to the capacity that the cloud provides. Instead of upgrading your bandwidth to meet your organization's needs, it is now more beneficial and economical to upgrade to a cloud server. Flexibility is such a crucial component in the ever-evolving businesses and organization realm that 65% of business professionals in an Information Week review stated “the ability to quickly meet business demands” was a central purpose to transfer to cloud computing. (Biddick) Cloud Computing is a new valuable and beneficial element in disaster recovery and security. Before Cloud Computing, major corporations relied on complex disaster recovery plans within their computers and servers, whereas now companies can rely on fast, efficient cloud-based services. (Christofferson) Issues can now be solved quicker and more reliably through a cloud server compared to traditional recovery plans. This also is a huge advance in security, when all of your data is stored in the cloud, all of your data and files can be opened and retrieved no matter what happens to the device itself. Accessibility is another key element of cloud computing, which allows you to work and access your files from anywhere. Providing Internet access, all individuals and employees have the advantage to easily and productively retrieve their documents which overall will promote work-life and excel in efficiency.
Cloud computing drastically increases collaboration and provides the ability to sync, share, and receive documents simultaneously in a very rapid and fluent manner. Adobe contracted a study through Forrester Consulting in 2009, “Building the Future of Collaboration,” 73% of knowledge workers collaborate with people in different time zones and regions, at least, monthly.” (Systems) Using one interconnected file-sharing location such as the cloud makes it more cohesive and constructive in all aspects of an overall organization. Accessing and updating data in one central location makes the files more efficient, the formatting is consistent, and allows multiple people to interact with individual documents. Cloud computing increases collaboration and productivity, increasing efficiency and improving an organization’s bottom line.
During this research, I was fortunate enough to contact and speak with Brad Christofferson, one of the developers of the Apple Cloud and former storage engineer for Netflix. Through the course of our conversations, I learned what benefits cloud computing offers and how this technological innovation is essential to the success and progress of the global economy. There are an infinite number of possibilities that companies can combine with cloud computing making future innovations extremely exciting. We are already taking advantage of these very innovations from companies such as Amazon, Google, Rackspace, Apple, IBM, and Microsoft (Class Discussion, Ekedahl). The potential growth in cloud computing is fascinating and look forward to what could develop from this technology and see the evolution of this over the next ten years. 
PHOTOGRAPHY IS A VISUAL LANGUAGE
(2013)
Photography is a visual language. Many people think of language as simply words written on a page or words being spoken out loud. Language is the way something is conveyed or communicated such as literal, emotional, or subliminal, ideas, thoughts, or information. Photographs can communicate a particular story the very instant in time that it is taken. Photographs have incredible influence on communicating information although they also can hold incredible power in communicating misinformation. It is very important to know how to read a photograph to clearly understand the visual language. Ansel Adams is a good example of communicating language through landscape photography. Ansel Adams prints of Yosemite can convey its beauty emotionally by how beautiful the valley is and its layout, particularly Half Dome. This may inspire us with the idea of someday visiting the valley or communicating conversations about the scenery. “Death of Elaine" Cameron Julia Margaret, although posed it captures and communicates the death of a loved one that may move the viewer to experience melancholy or even tears. The photograph can also convey information about how the people lived by their surroundings and how they dressed.
Eadweard Muybridge's “Animal Locomotion” is an excellent example of visual language. Animal Locomotion communicates a literal and factual visual document depicting the movements of a horse while running and displaying that all four hooves come completely off the ground. This visual language scientifically shows us something the human eye could not comprehend. This is visually communicating literal facts that can provide the viewer with information and knowledge. This was not the reason he did these photographs. Eadweard Muybridge took this series of pictures with the intent to provide detailed information on the body and provide pictures of motion showing definition, shadowing, and the build of his subjects. His intent was not to convey a narrative or emotions but to give the viewer facts and to serve his continuous photographs as documents. He displays this well in the photograph of The Human Figure in Motion, the man carrying a 75-pound boulder on his head. These continuous photos of the movement were a foundation for motion pictures. Siege of Petersburg displays a Confederate artilleryman who has died and provides the brutal reality of the Civil War to the viewer; the viewer may experience emotions, and thoughts and gain information regarding the war through the photographs. “Necktie Workshop in a Division Street Tenement:” by Jacob Riis conveys visual language by showing the viewer child labor and a factory with harsh working conditions. This image displays literal information about children in the factory as well as conveying emotions about laws, environmental factory conditions, thoughts, or even sympathy.  Photography is more than just a technical art. Photography is without a doubt a visual language. Language is not just words on a sheet of paper. Language is the knowledge being transferred and can be accomplished through any of the five senses including photography as a visual language. A photo captures more than just an appearance but also the importance of what is happening. Photography and photographs can convey the point of view from the photographer’s perspective and how communication through a photograph can be an aesthetic experience.
DEFINING ESSENTIALISM IN PHOTOGRAPHY
(2013)
Essentialism in photography is the thought that everything has a necessary and fundamental nature to it, the term essentialism stemmed from idealism as well as realism. We can discover primary truths about something to find out the details that express the essential nature of the overall photograph and begin to deconstruct it. The main thought of essentialism is the ability to achieve expression by not adding unnecessary components to the piece. Essentialism, meaning essential; this means to only add what is essential/vital to the work incorporating a more traditional or back-to-the-basics approach. It is all about having clarity and being direct to reinforce the key concept of the overall piece. Essentialism always will convey an eloquent straightforwardness in a work of art. This does not mean that a work cannot become very involved and complex, it just means that if the work incorporates the principles of essentialism then the overall piece will have clarity, and not be confusing. The term essentialism usually is applied more to the process than to the result. There are several main ingredients that are used in the essentialism process: representation, expressionism, formalism, communication, and instrumentalism. Representation is to portray the subject in a realistic way; it needs to imitate the natural, original view. Expressionism is to convey emotion, feelings, opinions, desires, etc. Formalism is the use of color, line, shape, texture, pattern, rhythm, etc… displaying the basic art principles in the composition. These last two are not completely necessary but help in the overall composition in the presentation of the message being conveyed in the work of art. Communication of a moral/religious message means that displaying a meaning of right or wrong and incorporating ideas can make a message stronger and more clear to the viewer. This also applies to Instrumentalism, incorporating a life experience or social message; this promotes personal or societal values.
There are many examples of photographers incorporating essentialism into their work here are a couple that follow some basic rules of being essential. Cunningham, Imogen, Amaryllis. This photograph is very straightforward and has no extras that distract you from the main point. This photograph shows extreme representation and formalism, this composition shows high contrast and leads your eye to the use of angle. Weston, Edward, Sunny Corner in the Attic and Nude. Uses very similar techniques in depicting essentialism, very intense use of formalism, and uses some representation, he also uses extreme contrast and use of diagonal lines leading the viewers’ eyes. In his photograph Nude, he displays representation and a little instrumentalism. Adams, Ansel, Waterwheel Falls, Yosemite National Park. This is also an excellent example of essentialism, it shows a clear representation of nature and the composition contrast and structure help the flow of the photograph. Gilpin, Laura, Colorado Sand Dunes. This composition is a natural representation and has a very basic nature to it without the use of extras making the idea clear, strong, and essential.
PERCEPTION OF BEAUTY
(2012)
Is beauty actually skin-deep? Throughout history, an association between outer beauty and inner beauty has been a prominent subject of poets, philosophers, and authors. Is this mindset still apparent in society today? In the past, society has had its own distinctive perception of beauty. A beautiful body is defined by the media and society as thin and flawlessly proportioned. Women have been pressured by society to fit or conform to this constricted definition of beauty and self-image. My work seeks to investigate the stemming problem of negative body image and the social effect of what is deemed beautiful. This is found both externally due to popular beauty ideals within the role of the media and, internally, due to psychological problems causing self-imposed stigmatizing behavior. This problem explores some of the origins of negative body image, furthering how these views are internalized by society. The media as well as peer pressure are the main causes of negative body image and is the root source for which women will go through radical and extreme measures to stay thin and conform to society's beauty ideals. Dramatically impacting their health and mental state.
When viewing the facade of the infamous Barbie doll, many clearly will see a plastic, attractive representation of a youthful female with suntanned skin, blond hair, and big sapphire eyes. In general, glancing at a Barbie you would not perceive any kind of threat or negativity revolving around the meaningless 10" toy. Nevertheless, when investigating further beyond her synthetic outer surface, we see the true effects this universal trend has had on many different individuals and societies in its entirety. Prior to discussing the effects that Barbie has had on our culture and society, it is important to understand what the media (propaganda) and art are, and what makes differentiates the two. The definition of Propaganda defined by T. Smith's text, Propaganda: A Pluralistic Perspective, is “a form of communication involving the sending of a message to a receiver”. However, in my opinion, do not consider this description correctly define the true meaning of propaganda. In most cases, propaganda is known to hold a negative undertone due to the notion that it is intended to influence, manipulate, or evoke emotion, feelings, or a change in perspective contained by its viewers. In comparison, Art is something that influences the viewer to critically or constructively think. Its main intention is to communicate the thoughts and feelings of the artist who designed it. Its intention is to be explored, examined, and analyzed, not to be accepted without conscious thought like propaganda. In clarity, it is not to be conveyed that the doll is not considered art, Barbie is most certainly a work of art. This enormously mainstream doll made of cheap plastic does not imply it is void of any kind of artistic and creative background. While considering Barbie to be a creation of art, the characteristically quiet propaganda that the toy conveys outdoes the art feature of the doll. Now moving forward with looking at how the symbolic system of Barbie and the Mattel product has affected our current culture.
The Barbie section in any local toy store is clearly the most prominent, noticeable, and attention-getting aisle of the whole store. Radiating with vivid pink wrapping and lively cartoon illustrations of Barbie smiling alongside the large distinct cursive writing with the entirety of Barbie and its packaging parallel the conventional ideas of femininity. Nearly unavoidable that a young girl child passing this aisle will without a doubt be mesmerized and drawn to the toy doll. The packaging characteristics alone of Barbie have already created a preset for the doll’s propaganda. The vibrant color selections with their dainty and playful font generate the statement that these dolls are exclusively designed for girls in addition that all females are expected to accept pink as the color of their gender. This shows that just within the packaging kids are affected because they are subliminally taught that the color pink is solely for girls. Barbie is a massive brand that can be found all over the place, and a worldwide presumption created that Barbie dolls are made for girls. This all evolves into the next concern that Barbie produces for girls. 
Seeing as it is assumed and understood that Barbie is created for little girls, who are still in the prime stages of self-development and learning and absorbing how the world works. The children gaze at their Barbie dolls and imagine and believe that is what a woman is supposed to resemble. To a small child, this plastic toy may well be her best friend as well as her role model but the most important issue with a little girl desiring, and wanting to resemble her Barbie doll is that Barbie’s external attributes are physically impossible. One Boston University student explains Barbie’s neck is twice as long as the average human’s which would make it impossible to hold up her head.... Barbie’s legs are 50% longer than her arms, whereas the average woman’s legs are only 20% longer than her arms... This displays that Barbie is an impossible proportioned doll when compared to a human, “she would not have enough body fat to menstruate (and obviously to have children)" (Boston). Numerous women undergo several dangerous surgeries to enhance the way they look with efforts to physically look like a Barbie doll. Barbie’s unfeasible physicality produces an unreasonable contrast between real women and the doll itself. Barbie’s attributes cause many problems within its consumer, not only stemming from her unrealistic body proportions but her face and hair also play the main role in how it affects children's views on how they identify with how women “should” appear.
Being that Barbie is so widely recognized and is considered to be the core essence of beauty in Western culture, the look Barbie conveys is considered to be a staple in the overall image that is desired by women and young girls all over the world. Barbie's silky blond locks and light-blue eyes, flawlessly bronzed skin tone, and face completed with perfectly done makeup direct girls to presume that wearing makeup will make them resemble this iconic doll, who is perceived “beautiful”. It is no surprise that the average mother will not permit their adolescent child to wear a face full of makeup; this is gearing the small child to start recognizing a woman who does wear makeup as attractive and reflects back to the original notion of beauty. This removes the idea that a natural, no-makeup look can be appealing or beautiful.  
Therefore, an obsession with beauty and attractiveness is formed, branching across societies all over the globe. Ultimately these preconditioned thoughts can evolve into self-esteem problems. A young girl who sees a Barbie and directly relates it to an adult woman who contains similar attributes such as shapely hips, developed breasts, and makeup-emphasized qualities, causes children to question why they do not look like that leading adolescent girls to desire to want to replicate an older more mature image by dressing and looking older to look in a way that they have been preconditioned to consider beautiful and appealing. This ultimately results in a child’s own self-esteem negatively as well as leading to greater issues involving harassment and seclusion of others. 
One artist named Kyra Hicks focuses on some of the issues of Barbie’s presence and how it affects females of other races. Hicks is an African American woman who has observed and experienced directly the effects of the popular Caucasian doll. A famous art piece made by her was a quilt titled “Black Barbie Quilt” where she has repetitively stitched “Black Barbie has no name.” This is a profound and powerful statement by Hicks by suggesting that Barbie, “America’s doll” was never intended for her or others. 
Unexpectedly, while writing and researching this paper a girl in one of my classes inquired about my topic. I enlightened her on what my research was pertaining to and what the effects of Barbie have on individuals and that of other races. She told me how this directly affected her as a young girl when she attended sleepover parties or birthday events, other girls always excluded her when playing with Barbies because they told her there weren't any dolls who looked like her because of her skin color being that she is a Native American. This is a huge flag for me personally because to know that this has happened to a girl I know personally largely demonstrates that this is not a rare occurrence or coincidence. Seeing firsthand how intensely affected she was by this growing up to remember the occasions with such detail recalling the horrible feeling of rejection to this day. This doll does, in fact, have an enormously powerful effect on cultural alienation since “white” Barbie is the one that is exclusively accepted as what is to be considered customary and attractive. For anyone to experience isolation due to a toy demonstrates how powerful the brand is on society as a whole. By affecting one person I know and a famous artist it is clear to have affected others. 
Barbie affects young children of other races in other ways as well. Children who grew up playing and interacting with the Caucasian toy doll will ultimately have a much more dramatic effect on their own self-confidence and self-esteem that could lead to the rejection of their ethnicity and culture. White children can easily form prejudiced opinions that beauty and attraction are correlated with Barbie tend to refuse kids of color or children that do not match their perception of what is considered attractive or normal. Leading to discrimination racism and bullying due to “America’s Doll” being advertised as Caucasian. Referring back to the woman in one of my classes, she expressed how alienated and humiliated she was as a young girl for not looking a particular way. I am not saying that Mattel, Barbie’s creators, did not eventually expand the Barbie brand and started creating other dolls of other races, but the central idea is that the other dolls sold by Mattel are not Barbie, they are not the face that is on every box, ad, commercial, they are not featured in such a way that created the Barbie brand. The original Barbie is the face of the corporation. 
Barbie without a doubt affects young girls, however, the doll also indirectly affects young boys. While shifting focus from girls to boys may not usually get much consideration. Barbie has affected young boys similarly to the way it has affected girls by altering their view of what is considered attractive and desired even if it takes place in a more indirect manner. Throughout marketing and ads, boys see these dolls on the shelf in toy stores or their sisters playing with them, this is subjecting them to the same assumptions girls make. When a boy identifies with the Barbie doll clothed in skimpy apparel included with mature feminine qualities and makeup, which are the trademarked features of a Barbie doll, they absorb these ideals just like girls do and begin to alter their outlook on what is deemed acceptable for a female to look like and must be attractive at the same time. The desirable Barbie doll alters their perception and directly correlates that to beauty. When a boy comes across a female who does possess comparable characteristics as a Barbie doll this can evolve into accepting people exclusively on their looks due to their subconscious approval and acceptance of Barbie as beautiful and begins to block or fade out their acceptance of what real women look like. Stemming from such a young age, children first notice and create superficial conclusions based on appearance without fully comprehending why or if it is wrong. 
Linking this back to adolescent girls, we see that adolescent boys will be subconsciously constructing their assessments of the children around them to what they have adapted to believe is beautiful paralleling their learned image of the Barbie doll, by doing this they can possibly reject or bully others creating low self-esteem and self-confidence problems. Opinions of other people especially in the adolescent age are very important especially that of a young girl when her classmates isolate her, this develops self-rejection. Children of different races and young girls who are being isolated or out-casted can begin to reject their own self-image. 
Now, looking at how Barbie’s trademark characteristics have affected both young boys and girls, we can look at society as a whole. Because children turn into adults, they also bring their values and morals with them as they grow up. Throughout their lives, because they were raised playing and recognizing Barbie as a beautiful thing, they will take those now innate perceptions with them. People, not just children, will begin making subconscious judgments of other people purely based on their appearance.
The media and propaganda are all that can change the way someone acts, behaves, and their beliefs or views, crafting the infamous Barbie doll as a leading candidate for being considered propaganda and having a major impact on gender in society. Barbie has affected numerous cultures and societies in ways that many never take the time to even acknowledge. How Barbie has affected young children and society on a global scale, leading to discrimination and rejection of specific individuals based on their physical features and laying the foundations for other races to exhibit alienation and undesirable feelings. 
“Feminism has a long way to go before the idea that women of color shouldn't have to aspire to whiteness is as well-established and well-defended as the idea that women shouldn't have to aspire to have Barbie-like bodies.”
SCIENCE FICTION FILM PROJECT PROPOSAL
(2015)
Do you ever feel like animals are spying on you? Is that bird in the window listening to your conversations? Does the cat snoop through your e-mail while you’re at work? Perhaps, in your calmer moments, you chalk it all up to paranoia and move on with your day, but I’ve got news for you: Your best friend canine is recording every move you make and the conversation you speak.
With recent advances in technology, biologists and engineers across the country have successfully melded machines and animals using high-tech implants and genetics. They have surgically altered canines’ brains by attaching wires through the animal’s nervous system as well as a camera in place of an eye. These wires transmit information via a synthetic antenna submitted straight to the Government to analyze; this info is collected processed and stored. In a world where everyone is a “potential terrorist”, the Government strips us of our liberty, freedom, and privacy. The Government sees these as “luxuries” that they believe we can no longer afford. The Government instates the Canine Spying Program initiating immediate deployment of these dogs. Within 5 years these canines are now within every household with the pet owners oblivious to the biotechnology inside their beloved best friends.
These dogs occupy every household; this film will focus on the daily lives and routines of three different situations. Household #1 includes one single male introvert and is the owner of one biotech dog. Household #2 includes a long-term middle-aged professional couple owning two biotech dogs. Lastly, there is household #3 including a few college roommates with one biotech dog. These secret spy dogs are constantly in surveillance mode, eavesdropping on every private conversation. On one winter day Household #2 comes home to find their biotech dog malfunctioning, this causes them to take immediate action and accidentally expose its technological components that are labeled the United States Central Intelligence Agency, subsection Government Domestic Canine Spying Program. This comes as a complete shock and feelings of vulnerability and questions consumed both of them. Immediately, they are eager to expose this discovery through the media spreading the privacy breach by the Government rapidly across America.
This quickly leads to riots, rebellion, and an anti-government uprising due to the intense invasion of privacy, a person's secret or private life. America becomes filled with feelings of impotence, anger, and anxiety that a hidden system of Government has information about him or her and that they have no control over the use of that collected information. The population is overflowing with rage as the concept of ‘Big Brother’ is far in the past, there is a bigger social issue at hand; the people of the nation have become a mindless process of routine coldness, uninformed errors, and dehumanization.
The Government tried to assure the people that if we just allowed the Government to watch all of us and investigate all of us that somehow that would keep us all safe. To regain privacy within the home you must either accept Government surveillance and the invasion of a person's secret and private life or be faced with the moral dilemma of euthanizing their pet, man’s best friend. This will leave the viewers to interpret a personal and moral outcome based on their own beliefs and values.
Is it possible that we will have to differentiate between genuine nature and Government-influenced nature? Will the Government ever stop drafting species that can't escape their recruitment?
1. WORKING HYPOTHESIS and INTERPRETATION:

In life, I believe that the Government is monitoring our daily lives through our pet dogs. My film will show this in action by exploring the routine lives of the average dog owner.

The main conflict is between Government surveillance and the general public.

Ultimately I want the audience to feel anxiety and paranoia.

I want my audience to understand how easy it is due to modern technology for the Government to infiltrate our lives.
2. TOPICS and EXPOSITION:        

Subjects:
- Government Spying
- People and their Pets

Group:
- Society

Environment:
- Overly involved Government

Social Issue:
- Violation of the right to privacy

The Background information that the audience would need to understand that I intend to present is the fact that there are already hundreds of ways that the Government watches, monitors, tracks, and controls us. You think things are bad now, just wait until you see what is coming. We live in an age when paranoia is running wild, technology continues to develop at an exponential rate and the Government is discovering massive amounts of new ways to spy on us, ultimately revoking our privacy and controlling our behavior.
3. ACTION SEQUENCES:

The sequence of action will be:
 - Biotech (Biology + technology) engineered animals are developed and mainstreamed into society.
 - Government monitoring and surveillance of all pet owners.
 - Information is collected and processed through the United States Central Intelligence Agency (CIA) and the National Security Agency (NSA), subsection.
 - Government Domestic Canine Spying Program, part of the Defense Research Project Agency (DARPA).
 - Biotech animals become exposed to the general public.
 - An onset of riots and rebellion.
 - To regain privacy within the home you must face a moral dilemma of giving up your privacy or destroying your pet that you have loved since day one.

The factual information that contributes to the film is that the Government already takes part in our daily lives by assigning us a Social Security number at birth, monitoring our cell phone calls, browser history, our physical locations using cell phone location services, and recording our private conversations.

The conflicts that arise will be when society realizes their pet has been spying all along by watching us every move through video and audio transmission.

The events and the sequence are structured around the invasion of privacy.

I expect the sequence to contribute to the film as a whole by exposing the violation of privacy rights in America.
4. MAIN CHARACTERS:

Main Character 1:
 - The person’s identity – Government, antagonist.
 - The character contributes to the entire plot of the film.
 - This character wants to get information about all individuals.

Main Character 2:
 - The person’s identity – 3 households that own biotech dogs, protagonists.
 - - Household #1: 1 single male introvert, owner of a biotech dog.
 - - Household #2: Mid-aged professional couple, owner of two biotech dogs.
 - - Household #3: College roommates, owner of a biotech dog.
 - The invasion of privacy inflicted by the Government’s issue of biotech dogs.
 - This character wants privacy after the discovery of biotech dogs.
5. CONFLICT:
The conflict in this film is an invasion of privacy by the Government.

We will see one force finally meet with the other (the ‘confrontation’) by having a biotech dog malfunction exposing its technological components labeled the United States Central Intelligence Agency, subsection, Government Canine Spying Program. This immediately was exposed through the media spreading the privacy breach by the Government.

The developments that would emerge from this confrontation are riots, rebellion, and anti-government uprisings.
6. AUDIENCE, ITS KNOWLEDGE, AND BIASES:

My intended audience is people interested in sci-fi, Government, technology, cyborg, spying, and animals.

I can expect the audience to know about the Government and known privacy rights violations but not to know about biotech dogs.

Audience biases are either with the Government or against the Government, in some cases, they may both coexist.

My audience will see new truths because of the exposure of biotech dogs and breach of privacy by the United States Government.
7. STRUCTURE:

Handling the progression of the time in the film will be stated in increments of 5 years.

The climactic sequence or crisis in this film will be when the general population gains knowledge of the biotech spy dogs.

The sequences that will build toward this ‘crisis’ is the ever-growing personal information over the years of ownership of a biotech dog and the sequences of the falling action will be the to regain privacy within the home and you must face a moral dilemma of giving up your privacy or destroying your pet that you have loved since day one.
8. RESOLUTION:

The resolution in this film is going to leave an everlasting final impact on the audience. This resolution is to either accept Government surveillance and the invasion of a person's secret and private life or be faced with the moral dilemma of euthanizing their pet, man’s best friend. This will leave the viewers to interpret a personal and moral outcome based on their own beliefs and values. 
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